﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace DaoDataEntity
{
    /// <summary>
    /// 仇人信息
    /// </summary>
   public class EnemyinfoEntity
    {
        int enemyInfoID = -1;
       /// <summary>
       /// 仇人信息主键
       /// </summary>
        public int EnemyInfoID
        {
            get { return enemyInfoID; }
            set { enemyInfoID = value; }
        }
        int selfID = -1;
       /// <summary>
       /// 玩家ID
       /// </summary>
        public int SelfID
        {
            get { return selfID; }
            set { selfID = value; }
        }
        int enemyID = -1;
       /// <summary>
       /// 仇人ID
       /// </summary>
        public int EnemyID
        {
            get { return enemyID; }
            set { enemyID = value; }
        }
        int enemyValues = -1;
       /// <summary>
       /// 仇恨值
       /// </summary>
        public int EnemyValues
        {
            get { return enemyValues; }
            set { enemyValues = value; }
        }
        DateTime time = DateTime.Now;
       /// <summary>
       /// 时间
       /// </summary>
        public DateTime Time
        {
            get { return time; }
            set { time = value; }
        }
    }
}
